

abegga (now demonic), krellion (now death) Good premade creature heroes still there: Gwendymir is Behemoth (temporarily at least) -> BehemothF Dallas is Cyclops (temporarily at least) -> CyclopsF

Shiva now the actual god (can be medusa) -> Titan for now Lord Harke: Pharaoh gold golem/mummy -> Gold Golem -> Malustar: Super-Heretic-Demon -> Archdevil Fynelda: Evil black dragon (Black Dragon -> ) Neska: Skeleton Pirate -> pirateskeleton Kalibarr: Death Face (default necro ->) Ritzil: Big black dragon (Black Dragon) Generic Ship (unused before) now Chaos X- Change Lich class/ability to Death and Tactics Many new brushes, focused on 3.55 equi objects to better reflect their bios and images ingame. Added and changed special hero combat images, such as Paskovich being a vampire, Darkstorm is minotaur, etc. * Started making some maps such as "False Avatar" (1 player adventure) and Gray Square (2 v 2 battle) La Verdad y las Interpretaciones (in Brushmaps)

Death+Nature will still get the Demon summoning spells, but they are now weaker and you don't auto-get the +50% demonologist bonus for just focusing on those magics. The infamously unbalanced Demonologist class is set to require now Nobility as well, so don't bother banning it. Order and Nobility becomes Enchanter (+20% Illusion and Summon) Wizard King now with Chaos and Nobility (inflicts Misfortune) Now Lich hero is Death Magic alone (Necromancers will automatically turn to Liches, fitting to their default image, but lose the "undead" state if they gain other specializations) Previous Warlords will now be Lord Commanders (+2 Morale to army) Kreegan heroes will no longer turn to Liches, but rather to Warlords (+10 melee attack) slot), so uo to four spells can be used from them at the time. Documented: Now heroes can have equipped up to 4 scrolls at at a time (they use Misc. Dark Knight and Black Guard abilities changed (again), stats tweaked Tweaked some creatures stats, like Halflings (13 from 10 attack, 7 from 8 hp) Changed description to show they annul magic resistance Rebalanced Magi power, which were otherwise very weak for now level 3 (from 36 to 99 spell power) Changed Female and male former Death Knight animations list for both Melee and Ranged modes (now much more sophisticated feel) Resurrection animation changed (potion and Guardian Angel) Changed Magic Arrow image so it no longer looks like fire (it's not a fire spell) Included Magic Lamp treasure and it's funcionality into main package.
#Custom heroes 3 maps game of thrones mod
Default heroes will now display their proper Greatest Mod outward appearance for their class, rather than theīug: Equilibris 3.51 artifacts are still not placeable on Heroes (Witch Ring, Griffin Helm, Spirit of Opression), though they can now be easily put in maps Parchments and Scrolls are also added in Miscellaneous items (though Parchments will still not auto-read if not placed manually, as it always was) Nostradamus Rig Of Health (Ex-Ring of Health) can now be put in misc via the Campaign Editor, not only ingame (so AI heroes can have up to four, or up to six if you add two via normal Campaign Editor) Map editor now also includes Equi 355 Objects (including some hidden in original Equi 355) Map Editor now includes Equi 3.51 objects Now user modifications to sidebar objects WILL be saved upon normal program exit. Changed version of Greatest Campaign Editor from C to the new E. However this is probably unrelated to the mod (It only happens in my Spanish install, not on my English install). Fixed an error which would cause all parchments cost 1500 at lyceums, regardless of level (now they have correct prices)īug documented: Gathering Storm campaigns will crash the game in my install.

+++ IF YOU HAVE ANY SOLUTION FOR THE MARKED PROBLEMS, PLEASE PROVIDE IT IN A COMMENTĮqui team, Iliveinabox, namerutan, karmakeld, Baronus, and all those that contribute to the Heroes community. It is impossible to keep track of all changes and discoveries as they are hundreds of them. Many of the things it lists are changed and/or obsolete. Mod requires both expansions to the original game (Gathering Storms and Winds of War) installed to work. Mod is intended to be used as instructed. Unmodded maps are compatible with the mod, but because of changes in creature strenght they will not be necessarily balanced.Īll maps within the mod are compatible with either unmodded or equilibris (355) game.
